
A melee weapon, ideally Sarpa with Shattering Impact.Stripping the Tusk Thumper's armor can make it more vulnerable to damage:.Operator's Zenurik Temporal Drag also works on Tusk Thumper.Sevagoth's Gloom can slow the Tusk Thumper.Rhino's Rhino Stomp can slow the Tusk Thumper.Khora's Ensnare can stop the Tusk Thumper momentarily.Nova's Molecular Prime can slow the Tusk Thumper.Decreasing the Tusk Thumper's movement speed can make it easier to shoot the weak spots:.(Based on opinion and may not reflect actual spawn rates.) Tips The following map shows several possible spawn locations: Only one Tusk Thumper can be present in any instance. Tusk Thumpers have set spawn locations but are randomly encountered only in the daytime.Nekros can use Desecrate for a chance to double the drops from the Thumper's corpse.This is similar to Exploiter Orb, which drops multiple Orb Vallis exclusive resources and parts, in addition to guaranteed Lazulite Toroid and Hildryn component blueprint.Tusk Thumpers can drop most Plains of Eidolon-exclusive resources on death, including common and uncommon fish and animal parts, as well as common to uncommon ores and gems, but only the Bull and Doma variants drop Seram Beetle Shell, Sentirum and Nyth.Only one Thumper at a time will appear on the Plains at any instance, and there is a 90 to 120 second cooldown time before another Thumper will spawn.

The advanced Thumper variants - the Tusk Thumper Bull and Tusk Thumper Doma - have higher chances of spawning when performing high level Bounties.When a Thumper only has half its health left, it will eject a hatch on its top side, opening up a launcher that will allow it to release Tusk Seeker Drones to call in reinforcements.They will only emerge from the ground once players are within striking distance. Dormant Thumpers are buried underground and thus are not visible from long distances.These weapons have their own hitboxes and hitpoints, which can be destroyed to temporarily knock them out of commission. The Thumper has two ranged weapons consisting of a large telescopic cannon on its front and a rapid-fire autocannon on one side.This can be a key way of getting to the "back" weakspots. If you are hovering above the ground such as in an Archwing they will have no effect on you, although the sounds of the impacts will stagger your aim. These shockwaves, as the physics of their source imply, are purely through the ground. The Thumper in this state is immobile, however, making it easier for players to aim for its weak spots, particularly its "back" two legs that it typically keeps turning away from you as it moves around and turns to aim weapons at you.


The heavy armor on the Tusk Thumper makes its body impervious to all forms of attack.Stronger variants exist: the Tusk Thumper Bull and the Tusk Thumper Doma. They can be found in the Plains of Eidolon during daytime. The Tusk Thumper is a heavily-armored Grineer quadrupedal vehicle designed for heavy combat. For the Archwing Ability, see Thumper (Elytron).
